

Ipsita
Character Profile

5+ years of experience
XP
Hi, I’m a game designer who’s crafted playful experiences from pitch to post-production, designing mechanics, shaping levels, defining KPIs, and collaborating closely with devs and artists.
I’m currently seeking new opportunities in Game Design, Gamification, or UX Design, where I can keep blending creativity, strategy, and joyful interaction.
Previously Worked in:



Quest Log

Natoons | Adventure Game
Role: Game Designer
Platform: Mobile (iOS and Android)
Development Tools: Unity, Photoshop, Figma, Jira, Confluence
Team Size: 10 (Designer, Developers, Artists, Producer)
Duration: 6 months
Natoons is an engaging wildlife exploration game for children aged 4 to 8. Set in vibrant habitats, players discover animals, capture photos of plants and wildlife, and learn fascinating nature facts.

Toy Friendship | Virtual Pet
Role: Game Designer
Platform: Mobile (iOS and Android)
Development Tools: Unity, Photoshop, Figma, Jira, Confluence
Team Size: 4 (Designer, Developers, Artists, Producer)
Duration: 3 months
A new progression system that is also a Tamagotchi game to reward each action and create real interactions between the kids and their collected toys.

Applaydu & Friends | Multiplayer Battle Royale
Role: Game Designer
Platform: Mobile (iOS and Android)
Development Tools: Unity, Photoshop, Jira, Confluence
Team Size: 3 (Designer, Developers, Producer)
Duration: 2 weeks
Designed Levels using Unity Probuilder for multiplayer audiences. It is battle royale game.